Now you can use Ink with Fungus


The Ink-Fungus Gateway has been released and it is free and open source like the two software masterpieces it combines together.

If you create games with Unity, you can now write your narrative using the super-neat and powerful Ink constructs  and logics, and then link and sync it with the visual scripting capabilities of Fungus. This might make narrative-based Unity games ready and running in minutes leveraging the strengths of both tools.

In order to showcase and at the same time explain in details the features of the Ink-Fungus Gateway, an interactive tour has been published on itch.io. The Gateway tour was made with the Gateway itself and is playable in the browser. The code of the tour is available on GitHub as a full Unity project.

Check the Ink-Fungus Gateway Interactive Tour and if you like it use it and contribute to the open-source project on GitHub.

Comments

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Heya! I'm forking this to learn unity/ink/fungus with my son. Great effort! Are you close to releasing in the Asset Store?

Not so close but I am definitely keeping on working on it! I realised that I can implement new Fungus command blocks, which is what I need to make the Gateway more usable.

Once it's done and I find out how to make a proper Asset Store package, it will be deployed, I swear.

If anyone wants to help me with that, they're welcome!

Amazing! I'm not sure I can help with implementing Fungus command blocks (we're just learning), but I can test from the github build any time you like!

Ready! http://u3d.as/1S4R

Please keep working on this! :) We donated what we could <3

Thank you so much! I'm going to improve it in the next few days, it's been used in my course and the students managed to create nice tiny prototypes, their experience showed me what I need to fix and extend in the project before I publish it on the Asset Store.

Awesome!! <3

This is fantastic! Any word on when this will appear in the asset store?

Hi Gabriel, thank you so much for your appreciation.

I'm planning to test it a bit more with my students, wait for some feedback (and perhaps pull requests!) from the dev community, cram in a few more useful features, and in July or August I guess I will have a stable version to detach from this template project and publish for free on the Asset Store.

Please let me know if you want to use it, I'd love to see how my child can fare in a wild environment, it's been more of a lab rat so far but I'm confident it has potential. In that case, I'd be eager to help in integrating it in an actual game.

BTW, it is on the Unity Asset Store now. :-) 

http://u3d.as/1S4R